Save your game frequently. Don't just overwite an existing save, either: give each save a different name to keep your options open.
In the early part of the game it pays to practice to improve any of your abilities such as climbing (climb rocks, tree, walls...) anything to get your points higher.
Practice throwing rocks at anything, but if you have bought some daggers from the shop use the target south of the town for practice so that you can get them back!
To improve your fighting skills, Goblins can always be found in their camp and are not too difficult to kill. Each time you enter their camp you will be attacked by one more Goblin than on your previous visit. Goblin-killing can also be quite profitable, because searching a body usually results in finding some silver.
Staying alive is helped considerably if you can afford to buy Healing Potions and Vigor Potions from the Healer. You can buy them from Zara in the town, but they are more expensive.
Fairly easy ways of getting money early in the adventure include collecting Magic Mushrooms from the Fairy Ring and collecting flowers from Erana's Peace to sell to the Healer. She will buy three lots of these, so PICK three times to save on journeys.
You can earn five silvers for cleaning out the stables in the Castle, BUT be careful not to start too late in the afternoon. If it is sunset before you get back into town you could be in trouble.
In town there's no problem if you can afford to pay the Inn-keeper for a bed, but outside town there are only three safe places to get your essential kip. Erana's Peace is safe and you also get all your Health, Vigor, Magic Points, etc renewed. By the Dryad's tree is safe, if you can get to it.
Finally the hermit 'Enry will put you up for a price of 1 Food, though unless you can climb you won't be able to get up to his cave.
Contrary to what Bruno by the town gate may tell you, find the Thief's Guild by going up to the Goon in the Tavern and saying "Schweinhund". In the Guild you can 'fence' any property you have stolen after picking the locks to the Sheriff's house and the Old Lady's House.
If you can climb, or if you have Magic with the Fetch spell, you can find the Gold Ring lost by the Healer in the nest in the tree outside her house.
When you have built up your abilities and can defeat the Ogre, enter the cave of the Bear. He will let you pass if you give him food. You can then enter the cave of the kobold. He is very difficult to kill, but if you throw about 80 rocks at him you will succeed. Remember, before you enter the Bear's cave PICK UP ROCKS. Repeat this until you can carry no more. You will almost certainly run out of rocks during your fight, but just come out again and get some more before returning to THROW ROCK AT KOBOLD. When he dies, pick up the key that he had been wearing, then SEARCH THE CAVE. You will find a chest that contains money. Return to the Bear and use the kobold's key on a manacle on the Bear's leg. Stand by for a surprise!
Another quest which requires great fighting ability before attempting starts with a visit to the Dryad. After getting a Spirea seed for the Dryad, you are given a list of ingredients to obtain and take to the Healer. She will then make a Dispel Potion for you. You must then go to the valley where the Archers are. Run to the logs and jump over. You then fight a series of Brigands with no chance to pause and restore your health by drinking any potions, so you must be fit before entering the valley. When you defeat the Brigands you come to a gate guarded by a Minotaur. Kill him, search him and kick the gate open. You now enter the barracks. Go left round the blockades, then go across the right-hand plank over the chasm. Step over the trip-wire between the barriers at the back of the room. This takes you to the Brigands' meeting room. LOCK THE DOOR and go to the top right and GET CHAIR. As soon as the chair is in place, MOVE CANDELABRA. Three Brigands will now be behind the table, so move in front of the table opposite the right-hand chair. Wait - the Brigands will now retrace their steps, and when the first of them comes to the left-hand end of the table type CLIMB ON TABLE USE ROPE. After the action, don't hang about! Open the door at the back of the room and go out. This will take you to a very strange room (ME's room) which you will eventually have to leave via the left-hand door on the end wall It's a lot of fun, but I suggest you save on entering and during this room. The next room is the Brigand Leader's room. THROW DISPEL POTION on the Leader and stand by for another surprise!
You now enter the barracks. Go left round the blockades, then go across the right-hand plank over the chasm. Step over the trip-wire between the barriers at the back of the room. This takes you to the Brigands' meeting room.
LOCK THE DOOR and go to the top right and GET CHAIR. As soon as the chair is in place, MOVE CANDELABRA. Three Brigands will now be behind the table, so move in front of the table opposite the right-hand chair.
Wait - the Brigands will now retrace their steps, and when the first of them comes to the left-hand end of the table type CLIMB ON TABLE USE ROPE. After the action, don't hang about! Open the door at the back of the room and go out. This will take you to a very strange room (ME's room) which you will eventually have to leave via the left-hand door on the end wall
It's a lot of fun, but I suggest you save on entering and during this room. The next room is the Brigand Leader's room. THROW DISPEL POTION on the Leader and stand by for another surprise!
Another quest can be completed from this point if you have already opened the gate to Baba Yaga's hut. Take the healing potions from the Leader's desk and also the Mirror. Go to the hut and when Baba Yaga enters, HOLD UP MIRROR. Exit Baba Yaga!
The gate to Baba Yaga's hut is opened by the Skull in return for the Glowing Gem - I hope you haven't sold it - which in turn you get from the Frost Giant for a price of about 70 apples, which you get from the shop.
The best character to select is the Thief. Give the Thief magic and parry. Through out the entire game ask everyone there name and others. Always ask about brigands. The solution is with Full score.
GUILD: Read the Quests on the wall, Read the book, Sign Book, Ask guild master his name
INN: Ask the owner his name, Close to Sunset ask the other man's name
SHERIFF'S DEPARTMENT: ASK NAME
ALLEY: Ask name of the peasant, At night go to the two thieves and type "Make Sign".
FRUIT STAND: ASK NAME, Buy 50 apples (For the Ice Giant who will give you the gem)
DRY GOODS: Ask items, Buy Daggers (For throwing practice where the target is + it will give you pts.),Buy Rations if you want for food, Buy Empty flask to hold things.
ZARA'S SHOP: Buy all of her spells
HEALER'S HUT: ASK NAME, ASK POTIONS, You can buy potions if you wish to help you, ASK ABOUT RING, When you are out side of the hut you can CLIMB TREE to get the ring in the nest. Once on the branch type GET RING or you can CAST FETCH. Then give the ring to the Healer and she'll give you two potions of healing,
REWARDS AT THE HEALER'S HUT
GIVE TROLL BEARD - Two healing potions - Killing a Troll
GIVE CLAWS - 5 silvers per claw - Killing a Cheetaur
GIVE FLOWERS - Silvers with 15 flowers - Erana's Place
GIVE MUSHROOM - Some gold with 9 mushrooms - Ring of Mushrooms
IF you buy any potions and use them you will have empty flasks which will come in handy.
THE DRYAD:The Dryad is at the far left hand corner of the screen, Don't kill or harm the STAG! Or the Dryad will turn you into one, She'll ask you if you are a friend of the forest and say YES, She'll ask you to get a seed of a plant that is very rare, To find the seed is easy it's the only place where you'll see plants spitting a seed
TO GET THE SEED: CLIMB ROCK and GET SEED (wait until spit towards you) or you can CAST FETCH. After you get the seed you'll have to give it back to the Dryad which will tell you how to get the 'Dispel Potion' and an acorn will fall to the ground GET ACORN.
MEEPS: When you enter the screen type TALK MEEPS and their leader will come out and do the following:
AT NIGHT IN SPIELBURG: After you make the sign in the alley they will give you a password and then you will go into the bar and say the password to the man sitting on the trap door.
You'll go down stairs and 'Buy License, Tool kit' You can also play game with the Chief which will raise your throwing stats but you have to type 'Play Game'. After you get your license you can rob the town.
Go to the old Ladie's house and do the following: PET CAT, SEARCH COUCH GET CANDLES, OPEN PURSE, LOOK IN BASKET, SEARCH DRAWER and then leave or the cat will eat you.
Go to the Sheriff's House which is next to the dry goods and pick the lock. GET VASE, MOVE PAINTING, PICK SAFE, GET COINS, CLOSE SAFE, REPLACE PAINTING, SEARCH DESK, GET CANDELABRA, OPEN MUSIC BOX, GET MUSIC BOX, and then leave the house
After you have finished that go back to the thieves guild and sell all the items you ripped off. Don't sell the gem.
BARON'S CASTLE: Once your up to the gate ask the guard his name, Ask about any of the following: ASK ABOUT BARON, ASK ABOUT ELSA, ASK ABOUT SON, ASK ABOUT JOB, or OPEN THE GATE.
You can get a job cleaning the stables which will raise your strength and pay you 5 silvers (whoopee.)
You can fight the Weapon Master which is in the courtyard sometimes. But it will cost you 1 gold.
ASK NAME, ASK SWORD, ASK LESSON, and PAY MAN.
Fighting the Weapon master will raise your Stats.
ERANA'S PLACE: (top of the map) CAST OPEN and you'll get the calm spell(under the rock) SLEEP there and your health, stamina, magic points will go up.
HENRY THE HERMIT: (right of the log) GET ROCKS and THROW ROCK AT DOOR (until Henry gets out this will raise your stats also) then CLIMB ROCK, KNOCK DOOR and move out of the way.
Once inside, ASK NAME, ASK SPELL, ASK TRIGGER, ASK FOR TRIGGER and GET TRIGGER
You can rest at Henry's house for a price of 1 ration which isn't that good.
THE CAVE: (next to Erana's place) You can out run the ogre or kill him which ever.
Anyway when your in the cave. GIVE BEAR RATION or CAST CALM (allow you to pass the bear) once pass the bear. (SAVE GAME in case you don't make it!)
When you enter the second room Keep typing SNEAK so you can Sneak in there and GET KEY(around the Kobold's neck).
CAST TRIGGER and the chest will explode open GET COINS and now haul butt out of the cave cause you have waken the kobold. You can also kill the kobold but I wouldn't recommend it. Once you leave the Kobold's area go to the bear and type UNLOCK BEAR or PICK LOCK. The bear will turn into a man (BARON'S SON) then ASK ABOUT ELSA. Barnard (Baron's Son) will leave by teleportation. Then go to the Baron's Castle but on the way out escape from the Ogre or kill him. If you kill him search body PICK CHEST until it opens.
Go to the Baron's Castle and enter the Castle (will be especting you). The Baron will reward you by giving you gold and a place to stay the night. Talking to the Baron ASK ELSA and ASK YORICK. Then leave the room.
BABA YAGA: Baba Yaga is an evil magic user which wants mandrake if you enter her hut. To enter the hut you have to talk to the skull and ASK BARGAIN then GIVE GEM to the skull which will thank you and let down the gate but you have to get the hut to go down by saying HUT OF BROWN NOW SIT DOWN. Enter the hut buy just walking in. If you can't get in it is too late in the afternoon best to go in the morning. The witch will turn you into a frog and she'll ask you some questions before she turns you into frog soup. 'ANSWER THEM!' You'll then have to go get the mandrake. Which is in the Grave Yard.
GRAVE YARD: The only thing in the grave yard is the Mandrake Root which you have to get for Baba Yaga. To get the root you have to go at MidNight (Save game incase) just enter the grave yard from the top of the screen and type GET ROOT then haul butt out of there and to Baba Yaga's hut and you'll give her the Root. Buy the time this is over it will be close to day break so go to Erana's place for sleep but go to the ring of mushrooms and type DANCE they will ask you what you want and ASK DUST (need empty flask) and they will give it to you. You can also ASK - DRYAD, MAGIC, MUSHROOMS, and Fairies.
ERASMUS AND FENRUS: Erasmus and Fenrus are two other Magic users of Speilburg their locations is on the right side of the entire forest. Anyway when you reach the house a gargoyle will ask you three questions which can be any of the following:
"What is your name?" ------------- 'whatever it is'
"What is your favorite color?" --- 'pink or purple'
"Who's spell gaurds the town?" --- "Erana"
"What is thieves password?" ------ 'anything but the word itself'
"What is the Baron's first name" - (I don't know this one you'll
have to get it yourself)
Once inside go upstairs or look at the items on the wall. You'll meet Erasmus and Fenrus if your lucky he'll ask if you want to play a game for the Dazzle Spell if you have enough skill. If he ask you to play the game he'll ask if you know any of the following spells:
TRIGGER - To make your white character bigger to climb ladders &
smaller for holes
DART - stall the other player but not necessary
FETCH - move ladders and bridges
OPEN - open boulders
Which you should know by now. I hope you have saved your game before you played. Make sure your Magic points are to the max. All you have to do is reach the lower right hand corner but you can't move your player it will do it for you. If you win he'll give you the spell.
Ask Erasmus the following: ASK MIRROR, ASK HENRY, ASK ERANA, ASK FENRUS, and to leave just type STAND UP.
DISPEL POTION: Go to the Hermit's screen and type GET WATER then go to the Healer's hut and GIVE her the following:
GREEN FUR ------ Meeps
FLYING WATER --- Water fall
FLOWERS -------- Erana's Place
MUSHROOMS ------ Fairy ring
MAGIC ACORN ---- From the Dryad
She will then mix the ingredients and you'll have to come back later (just exit and go back in) and you'll have the potion.
THE BRIGANDS, 5 STEPS: At around Noon go to where the target is. Listen to the conversation and you'll get the password of the brigands. (SAVE GAME) After listening wait until one of the brigands leave (BRUNO) and go down the screen and and quickly back up or Bruno will stick you with a dagger. Fight the other brigand and you'll get a key from him.
DEFEATING BABA YAGA: Go back to Baba Yaga and enter the gate again and say HUT OF BROWN NOW SIT DOWN enter the hut then type USE MIRROR the Frog spell will turn her into a frog and the hut will fly away.
The rest is automatic you are greeted by all the characters and programmers at the Baron's Castle where you are rewarded! Anyway it goes through a demo and you fly away on a magic carpet with the Inn Keeper, His wife, and Abdulla.